Müll is a continuation of my Senior Project. Through my extensive research I realized the growing problem that plastic trash causes. I decided to design and make several products and launch a Kickstarter to get the word out about recycling. Thus, we are reducing the amount of plastic trash in the environment together.
Müll contains the MP series, a set of organizational devices to de-clutter our personal spaces (the opposite of what plastic trash does) as well as two perfect little cubes.
For my Senior Project I decided to focus on recycling. I found alarming statistics about the amount of trash in the environment, so I set out to do something about it. Through extensive trial and error I developed a process where flimsy plastic bags are turned into beautiful works of art. I went on to make two furniture pieces, a milk stool and a side table. These pieces received national recognition as well as won a couple of awards. I was awarded the Student Winner for the Design Arts of Utah competition as well as Best of Show by Flint Studios.
We like to travel. In our travels we realized it is super inconvenient to charge all your devices, especially in the airport. You have to find a plug, pull out all your devices, try and sort out and de-clutter your cords, charge your devices, then put them all away when it is time to go. We designed a backpack to solve this problem.
Gizmag wrote a great review on the pack. Check it out here.
I was apart of a team that designed a bulb that gives you the right light when you need it. Certain light either reduces or produces melatonin in the body, which can help or hinder your sleep. We set out to create a bulb that fixes this problem.
I chose a unique form that differentiates from other bulbs in the market, and drew inspiration from the silk worm. The heat sink is especially different, with holes to add to the hub's breathability.
I also designed an app that the user can use to control the bulb's functionality.
As part of the Silk light project I designed the Silk logo and app for the user to control their light preferences. We wanted a fluid feel with the logo, and a tie back to the silk worm. Gentle, blurred colors were used as the background to enhance the user's experience.
We were asked to design a ping pong paddle. I decided to take a different approach and base my designs off a deaf friend of mine, Chris. I realized that we all use our hands to communicate, and many of us don't even realize it. These paddles are meant to stand as a reminder of the importance of communication.
For this project my team and I created a lamp using polycarbonate and folding techniques. We did many iterations and countless revisions. We ended up settling on a gentle form that tricks the eye at first glance.
For the project we needed to make 15 of these lamps. We created a process to streamline this production and ended up selling out of all 15 at our lamp sale. After the show we ended up partnering with another company; they launched a Kickstarter and raised over $200,000 dollars.
While at BYU, we worked with Trek to design a helmet. I took a unique approach and decided to design a helmet outside of their typical scope. I pulled inspiration from the motorcycle scene, which created an interesting dynamic in trying to marry the two cultures. The end result was a helmet that largely revealed the Bobber helmet, which was popular back in the '70s and is increasing in popularity today.
The helmet features a removable visor, removable neck and ear protection, as well as colors that link to it's heritage.
I am fascinated with the intersection and interaction of different materials. I took this fascination and decided to design and make an end table. With an aluminum top, and wooden legs the two materials are drastically different, but they work rhythmically together.
The aluminum top was CNC milled to shape and then welded to the leg housings and bottom plate. The legs are made from walnut and maple and were shaped on the planar to give them their gentle slope.
I left the aluminum untreated, so that it oxidizes and shows its age overtime.